Quick-reference guides to all 15 positions in rugby union — what each player does, where they stand, and the key attributes for the role. Use this as a reference when watching matches or choosing your position.
The Forwards (1–8)
1. Loosehead Prop
- Role: Anchors the left side of the scrum. Provides power and stability in set pieces.
- Also does: Carries in contact, defends the fringes, supports ball carriers at breakdown
- Key attributes: Strength, scrummaging technique, low body position, physicality
- Typical build: Stocky, powerful, low centre of gravity
2. Hooker
- Role: Throws in at lineouts and strikes for the ball in scrums. A leadership position.
- Also does: Carries hard in contact, significant tackler, often involved in loose play
- Key attributes: Lineout throwing accuracy, scrummaging, ball carrying, leadership
- Typical build: Compact, strong, athletic for the position
3. Tighthead Prop
- Role: Anchors the right side of the scrum — the most technically demanding scrummaging position.
- Also does: Similar loose play role to loosehead
- Key attributes: Elite scrummaging technique, strength, ability to dominate opposition loosehead
- Typical build: The biggest and most powerful of the front row
4 & 5. Locks (Second Row)
- Role: The engine of the scrum, pushing through the front row. Win lineout ball.
- Also does: Carries in contact, contests opposition lineouts, covers ground in loose play
- Key attributes: Height (for lineout), power, work rate, lineout expertise
- Typical build: Tallest players on the pitch — 6’5″ and above common at elite level
6. Blindside Flanker
- Role: Defends the narrow (blind) side of the pitch. Physical presence in contact.
- Also does: Carries hard in contact, strong tackler, covers set pieces
- Key attributes: Physicality, tackling, covering the breakdown, defensive aggression
- Typical build: Powerful, athletic, often larger than the openside
7. Openside Flanker
- Role: The breakdown specialist. Competes for turnovers and disrupts opposition ball.
- Also does: First to the breakdown, defender, often links backs and forwards
- Key attributes: Speed to the breakdown, jackaling technique, low body position, engine
- Typical build: Athletic, quick, often slightly smaller and faster than blindside
8. Number 8
- Role: Controls the ball at the base of the scrum. Bridge between forwards and backs.
- Also does: Carries from the base of scrums, significant ball carrier in loose play
- Key attributes: Ball carrying, decision-making, power, vision, leadership
- Typical build: Tall, powerful, athletic — often one of the best athletes in the forward pack
The Backs (9–15)
9. Scrum-half
- Role: The link between forwards and backs. Controls tempo and feeds the backline.
- Also does: Box kicks, service from set pieces and breakdowns, defensive organiser
- Key attributes: Pass speed and accuracy, communication, decision-making, kicking game
- Typical build: Smaller, quick, sharp — often the smallest player on the pitch
10. Fly-half
- Role: The tactical controller. Directs the team’s game plan and often the goal kicker.
- Also does: Kicks for territory and position, runs lines to create space, defensive organiser
- Key attributes: Kicking (place and off hand), decision-making, vision, composure under pressure
- Typical build: Varied — some fly-halves are big ball carriers, others are lighter and quicker
12. Inside Centre
- Role: Hard-running ball carrier in midfield. Provides the line break and offload.
- Also does: Defensive anchor in midfield, targets opposing fly-half in defence
- Key attributes: Physicality, ball carrying power, tackling, support play
- Typical build: Often the most physical back — strong and powerful in contact
13. Outside Centre
- Role: Creates space for the wide backs and finishes or creates scoring opportunities.
- Also does: Defensive cover in midfield, distributes to wings
- Key attributes: Speed, footwork, passing, defensive discipline
- Typical build: Athletic, quick, strong enough for midfield contact
11 & 14. Wings
- Role: Finishers. Score tries when the ball reaches the wide channels.
- Also does: Kicks in behind, chase kicks, cover the back field defensively
- Key attributes: Pace, finishing ability, aerial skills, footwork
- Typical build: Usually the fastest players on the pitch
15. Fullback
- Role: Last line of defence. Catches kicks, covers the back field and joins attacks.
- Also does: Counterattacks from deep, goal kicking (at some clubs), aerial contests
- Key attributes: Aerial ability, positioning, counterattacking, composure under pressure
- Typical build: Athletic, good in the air, often one of the strongest runners in the backline
Quick Reference Table
| # | Position | Key job |
|---|---|---|
| 1 | Loosehead Prop | Scrum left side |
| 2 | Hooker | Lineout throwing, scrum strike |
| 3 | Tighthead Prop | Scrum right side |
| 4 | Lock | Scrum engine, lineout jumper |
| 5 | Lock | Scrum engine, lineout jumper |
| 6 | Blindside Flanker | Physical defender, blind side cover |
| 7 | Openside Flanker | Breakdown specialist, turnovers |
| 8 | Number 8 | Scrum base, ball carrier |
| 9 | Scrum-half | Link between forwards and backs |
| 10 | Fly-half | Tactical controller, kicker |
| 11 | Left Wing | Finisher, speed |
| 12 | Inside Centre | Power runner, midfield defence |
| 13 | Outside Centre | Creator, distributor |
| 14 | Right Wing | Finisher, speed |
| 15 | Fullback | Last line of defence, counterattacker |
For a full guide to each position and what makes a good player in each role, see the Positions Explained guide.